Tuesday, March 17, 2015

Transformations With Scratch

Geometry students have been studying transformations in the coordinate plane: translations, reflections, rotations, and dilations. In this assignment students applied their knowledge of transformation rules to implement those rules in the Scratch programming language. They were also required to demonstrate their code by programming the cat sprite to trace a pattern that the penguin sprite would copy under the appropriate transformation.




Feel free to look inside students' projects to see how they implemented these as well as other transformations.

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